Why the Dune TV show failed at where the Dune film fran­chise suc­ceed­ed

Why the Dune TV show failed at where the Dune film franchise succeeded

Dune: Prophe­cy, HBO’s pre­quel series to the block­buster films of the same name, opens with a qua­si-cryp­tic epi­graph about war set against an abstract, smoky mono­chrome back­drop — an implic­it promise to the view­er that it will deliv­er more of the awe­some, aus­tere sturm-and-drang that made those films the most artis­ti­cal­ly suc­cess­ful fan­ta­sy adap­ta­tions since Peter Jackson’s Lord of the Rings tril­o­gy.

It then imme­di­ate­ly breaks that promise, bury­ing the view­er, as did Dune adap­ta­tions past, until Denis Villeneuve’s films, under moun­tains of impen­e­tra­ble voiceover expo­si­tion and over­lit, 1990s-cable-TV-orig­i­nal cin­e­matog­ra­phy. Gone is Frank Herbert’s orig­i­nal mate­r­i­al. In its place is that of his son, Bri­an Her­bert, author of an end­less series of dull expos­i­to­ry nov­els upon which Dune: Prophe­cy is loose­ly based. Gone is the writ­ing of Vil­leneuve and his col­lab­o­ra­tors, who trans­formed a text thought large­ly unfilmable into smash hit films wor­thy of its endur­ing appeal, replaced by a rotat­ing cast of net­work pro­ce­dur­al vet­er­ans. And gone, most painful­ly, is cin­e­matog­ra­ph­er Greig Fras­er, whose moody, intense palette brought Frank Herbert’s world to over­pow­er­ing life, replaced by … a guy whose most recent fea­ture cred­it is a 2011 ABC Fam­i­ly orig­i­nal film titled Cyber­bul­ly.

Chris Mason and Sarah-Sofie Bouss­ni­na in “Dune: Prophe­cy.” (Attlia Szvacsek/HBO)

The Dune films, with a few notable excep­tions, leave much beyond the basics of the book’s plot to the imag­i­na­tion. They instead crash wave after wave of sym­bol­ic, alien imagery over the viewer’s head, more visu­al expe­ri­ence than con­nect-the-dots palace intrigue. Dune: Prophe­cy opts for the Game of Thrones expo­si­tion­al approach but fails, bad­ly, leav­ing the view­er both befud­dled and with­out much to look at. With a nod in fair­ness to the years of yeoman’s work and expe­ri­ence this crew brings to the table, Dune: Prophe­cy is nadir tele­vi­sion, a man­nequin built from “pres­tige” tele­vi­sion clichés and tropes draped shab­bi­ly in the trap­pings of Herbert’s — real­ly, Herbert’s fils’s — fic­tion­al uni­verse.

In a cer­tain light, this is easy to excuse. The appeal of the Dune fran­chise is noto­ri­ous­ly dif­fi­cult to explain to the unini­ti­at­ed (your author, full dis­clo­sure, was inter­viewed on the release of the most recent film ear­li­er this year as a Dune “megafan”). Herbert’s prose is not par­tic­u­lar­ly styl­ish, or even in places clear. Its mes­sage chafes harsh­ly against epic sci­ence fic­tion and fan­ta­sy con­ven­tions — there are no heroes, and human effort and plan­ning are futile, if not inher­ent­ly sus­pi­cious. It bor­rows, in painful­ly out-of-date fash­ion, from Near and Far East­ern reli­gious and aes­thet­ic tra­di­tions, mash­ing them up with New Wave sci­ence fic­tion giz­mos and notes of Teu­ton­ic mil­i­tarism.

In oth­er words: It’s incred­i­bly dif­fi­cult to make Dune work on the screen, to the point where even David Lynch called his 1984 adap­ta­tion “a fail­ure” — he’s right, but its sheer weird­ness makes it worth revis­it­ing. The crew assem­bled to put togeth­er Dune: Prophe­cy nev­er real­is­ti­cal­ly had a chance, then. But one still can’t help wish­ing they had at least tried a bit hard­er to imi­tate Villeneuve’s mirac­u­lous blue­print.

The series fol­lows the intrigues of the Bene Gesser­it, a secre­tive cult of assas­sin psy­chic witch­es, er, of sorts, who scheme behind the scenes to shape galac­tic polit­i­cal out­comes. The action takes place 10,000 years before the events of the films, as the sect tries to estab­lish its influ­ence in the wake of a war that led the galaxy’s civ­i­liza­tions to ban the use of “think­ing machines,” essen­tial­ly com­put­ers, a for­ma­tive event that gives the Dune uni­verse much of its medieval flair.

That com­bi­na­tion of sub­ject mat­ter (court­ly intrigue) and set­ting (lit­er­al courts) invites the inevitable com­par­isons to HBO’s Game of Thrones. The series itself seems to be scream­ing for the com­par­i­son — most notably in the sec­ond episode, where one char­ac­ter reveals a cru­cial piece of plot-dri­ving infor­ma­tion in the mid­dle of an utter­ly gra­tu­itous sex scene, a prac­tice that one Game of Thrones blog­ger immor­tal­ly dubbed “sex­po­si­tion.”

Your author is not among the new breed of media-watch­ers who deem all on-screen cop­u­la­tion immoral or con­t­a­m­i­nat­ing, but here it is very obvi­ous­ly beside the point, and almost insult­ing to the view­er in its esti­ma­tion of their inter­est — mine was already begin­ning to wane. The series’ plot is dri­ven by two sis­ters from the Harkko­nen fam­i­ly, antecedents of the novel’s pri­ma­ry antag­o­nists, who scheme to solid­i­fy their con­trol of the plan­et Arrakis via an arranged mar­riage that almost instant­ly goes wrong.

Despite a few heavy hit­ters’ valiant dra­mat­ic efforts to main­tain inter­est in this cloak-and-dag­ger — includ­ing Emi­ly Wat­son, Mark Strong, and an espe­cial­ly wel­come Olivia Williams, like­ly best known to view­ers as Miss Cross in Rush­more — the dynas­tic whis­per­ing inevitably fades into the back­ground. The view­er is left des­per­ate for any crumb of famil­iar Dune iconog­ra­phy and myth­mak­ing, but what Dune: Prophe­cy deliv­ers on this count is even more pun­ish­ing than its paint-by-num­bers pro­ce­dur­al dra­ma.

The Bene Gesser­it, whose all-pow­er­ful abil­i­ties of mind con­trol, detec­tion, and prog­nos­ti­ca­tion are the basis for this series, as well as the cen­tral dra­ma of the Dune films and books them­selves, are thwart­ed in a shock­ing­ly dumb ear­ly twist. This is meant to bol­ster the threat posed by an antag­o­nist who oth­er­wise recalls the hap­less tit­u­lar hero of Owen Wilson’s for­got­ten 2008 com­e­dy Drill­bit Tay­lor. But it most­ly leads the view­er to ques­tion why so much is invest­ed in a fac­tion that can bare­ly car­ry out its own threats, break­ing one of the most basic imag­in­able dra­mat­ic rules.

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In the same episode, one char­ac­ter is depict­ed under­go­ing “the agony,” a psy­che­del­ic rite meant to unlock a sort of lim­it­ed omni­science about one’s ances­tors. Arguably the cli­mac­tic event of the nov­el Dune, the rite is depict­ed with a fright­en­ing reli­gious inten­si­ty in Villeneuve’s films. Here, it becomes a gob­s­mack­ing­ly lit­er­al pan­tomime where the sub­ject is clawed at by grey-clad extras who seem as if they’ve just wan­dered out of a road­side Hal­loween house, filmed in a non­de­script grey glaze that recalls the low-bud­get Blum­house hor­ror films.

Dune: Prophe­cy had a trou­bled pro­duc­tion dat­ing back to 2019, when Vil­leneuve and the films’ co-writer, Jon Spai­hts, were set to direct and write the pilot, respec­tive­ly. Inter­net crit­ics assailed the pro­duc­tion for not involv­ing enough women, and as time wore on to over­lap with pro­duc­tion for the cin­e­mat­ic Dune: Part Two, both men exit­ed. Spai­hts became even­tu­al­ly just the first of four con­sec­u­tive showrun­ners before the series even aired. Giv­en the headache and the show’s luke­warm, at best, crit­i­cal recep­tion, one imag­ines pro­duc­tion com­pa­ny and Dune rights hold­er Leg­endary will be ret­i­cent to stake its intel­lec­tu­al property’s worth on this drab piece of paint-by-num­bers “world­build­ing.” It’s prob­a­bly for the best.

Derek Robert­son co-authors Politico’s Dig­i­tal Future Dai­ly newslet­ter and is a con­trib­u­tor to Politi­co Mag­a­zine.